![CHANNELS of Substance regarding Anisotropy are not applied to Create after Live-Link - Substance Painter - NVIDIA Developer Forums CHANNELS of Substance regarding Anisotropy are not applied to Create after Live-Link - Substance Painter - NVIDIA Developer Forums](https://global.discourse-cdn.com/nvidia/original/3X/7/b/7b55ad11922c31f364d17adfa26878de5083fcb7.png)
CHANNELS of Substance regarding Anisotropy are not applied to Create after Live-Link - Substance Painter - NVIDIA Developer Forums
![Why are my mesh maps so fucked ? This is an armor I made in Blender and now I want to texture it in Painter. I exported it as an fbx with Why are my mesh maps so fucked ? This is an armor I made in Blender and now I want to texture it in Painter. I exported it as an fbx with](https://preview.redd.it/why-are-my-mesh-maps-so-fucked-this-is-an-armor-i-made-in-v0-1yhwc7gi7lq81.jpg?width=2000&format=pjpg&auto=webp&s=2d678e64b352faf52ae08ba2b98590a51f3f6ea7)
Why are my mesh maps so fucked ? This is an armor I made in Blender and now I want to texture it in Painter. I exported it as an fbx with
Solved: Exporting to substance painter with 1 texture set but with IDs (HELP) - Autodesk Community - 3ds Max
![mesh - Exported fbx and obj files getting hidden faces in substance painter - Blender Stack Exchange mesh - Exported fbx and obj files getting hidden faces in substance painter - Blender Stack Exchange](https://i.stack.imgur.com/k8s0M.jpg)