![I have dark regions when baking Ambient Occlusion to texture even though there aren't any overlapping areas in the UV map, nor is it under any other mesh. Does anyone know why? : I have dark regions when baking Ambient Occlusion to texture even though there aren't any overlapping areas in the UV map, nor is it under any other mesh. Does anyone know why? :](https://preview.redd.it/i1w6l25js2w31.png?auto=webp&s=764356647db8b2f6c0f215fe12ab5d330038bac1)
I have dark regions when baking Ambient Occlusion to texture even though there aren't any overlapping areas in the UV map, nor is it under any other mesh. Does anyone know why? :
![Alpha/Opacity, Displacement, Parallax and AO input for the Principled shader? - User Feedback - Developer Forum Alpha/Opacity, Displacement, Parallax and AO input for the Principled shader? - User Feedback - Developer Forum](https://devtalk.blender.org/uploads/default/original/2X/0/0c946224e6d28741fce6daaafa81bc9b4e20e545.jpeg)
Alpha/Opacity, Displacement, Parallax and AO input for the Principled shader? - User Feedback - Developer Forum
![Converting Photo into PBR Albedo Normal Rough Height AO Seamless Texture in Blender Compositor V2 - BlenderNation Converting Photo into PBR Albedo Normal Rough Height AO Seamless Texture in Blender Compositor V2 - BlenderNation](https://www.blendernation.com/wp-content/uploads/2019/12/thumb.jpg)