Solved: Material Editor always defaulting to 'Physical Material' instead of 'Standard' - Autodesk Community - 3ds Max
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Applying multiple materials to a geometry with Slate Material Editor in 3ds Max and Exporting to COLLADA | Vanda Engine
![How can I assign the selected materials only to the selected poligons (which are red in the image), when I press the assign button all of the poligons are painted, including non How can I assign the selected materials only to the selected poligons (which are red in the image), when I press the assign button all of the poligons are painted, including non](https://i.redd.it/eivjuhzolek81.png)
How can I assign the selected materials only to the selected poligons (which are red in the image), when I press the assign button all of the poligons are painted, including non
![Project Manager version 3.14.15 | Kstudio - 3ds Max Plugins | Project management, Management, Version Project Manager version 3.14.15 | Kstudio - 3ds Max Plugins | Project management, Management, Version](https://i.pinimg.com/736x/ac/8d/d4/ac8dd4e8382619bb8dce0bb10e0111e7.jpg)
Project Manager version 3.14.15 | Kstudio - 3ds Max Plugins | Project management, Management, Version
![3D Studio Max - Tutorial - How to apply materials to a 3D object Basic about textures and Materials - YouTube 3D Studio Max - Tutorial - How to apply materials to a 3D object Basic about textures and Materials - YouTube](https://i.ytimg.com/vi/5N0TGS9w05s/maxresdefault.jpg)